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Fast
PC with plenty of memory & hard drive space
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I'd
recommend a Pentium class machine, with at least 32 megabytes
of RAM and 1 gigabyte of free hard drive space. Audio data eats
up hard drive space and unless you want to waste sound resolution
and processing time by compressing your data, you really need
to be working with uncompressed WAV files.
You'll
inevitably be doing a lot of processor intensive work as well.
Things like noise reduction and pitch effects can be tediously
slow, so invest in a fast processor with a decent floating point
and cache unit. The Intel Celerons are the best for this purpose
(yes, better than the real Pentium II/IIIs often, because their
cache works twice as fast). AMD come a close second, though their
floating point performance (critical for audio processing) is
inferior. Don't touch a Cyrix/IBM processor if you're serious
about audio work. They have poor FP performance and are much better
suited to business applications. At FloorTen we use a Celeron
366 clocked to 458 mhz. It *zips* and the processor only cost
us 70 pounds! The Celerons offer best performance to price ratio
of all the processors currently available.
Memory
is also quite important, especially if you'll be using a clunky,
slow OS like Windows 98! Have at least 32 megabytes RAM to avoid
having to use the hard drive as virtual memory continually.
Often
skimped on is the soundcard. Many manufacturers just use cheap
clone cards with poor features and audio quality. For producing
audio drama however, this just isn't practical.
Amongst the problems encountered with pool quality soundcards
are bad hiss, buzzing, tinny sound and misaligned recording bias.
The latter problem is particularly prominent on cheap "Vibra"
SoundBlasters, and causes the recorded wave to not be centrally
aligned. When you then come to mix that wave with other waves
you can experience popping and irregular clipping which sounds
awful! It also limits the dynamic range of your soundcard, which
is definately a bad thing.
We use a SoundBlaster AWE 64 Gold, which has excellent quality,
and also has a few useful synth sounds built in too. The SoundBlaster
Live cards are also a popular choice. Avoid brandless and cheap
OEM versions of cards as you cannot count on their quality. Something
you should also ensure your soundcard does is full-duplex recording/playback.
The ISA SoundBlasters can only manage one 16-bit dupex channel,
which means that if you try and record and playback at the same
time one of the channels will have to be 8 bit. This is usually
the playback channel, though problems can arrive if your software
doesn't support this. If you'll be using a lot of full duplex,
ie. for music as well as speech work, it's probably worth considering
buying a SoundBlaster Live or professional pro audio card.
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One
or two good quality microphones
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Again
the words "good quality" are key here. Cheap karaoke
microphones are not suitable. As a general guide you should
be not paying less than 30 pounds ($50 US) for any microphone.
You can usually tell a good microphone from its build quality.
It's head should be weighty and sturdy and the lead at the
bottom should not connect directly in. Instead there should
be a three-pin XLR (cannon) socket at the base of the mic
for attaching a lead of your choice or a radio transmitter.
Mics with pre-wired leads are almost always inferior quality.
Avoid them.
For recording speech a simple cardioid mic is sufficient. This
means that it picks up sound from directly infront and to the
side of it, but not from behind. Alternatively, a cheap versitile
choice is a PZM mic. These are Pressure Zone Microphones, essentially
an electret mic mounted on a metal tile, which can help to deaden
hollow and echoey environments. They have superb frequency range
and, when covered with a towel to eliminate pop, can be used
for close up dialogue work as well as ambient sounds. At FloorTen
we use two PZMs for most of our work. They are mounted back
to back for a stereo image and are then run though a stereo
mixer to mix the channels together, before entering the computer
via the line-in. This gives top recording quality, once we apply
computer noise reduction to get rid of the slight hiss. They
are available from Tandy / Radio Shack for around 30 pounds.
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If you intend
to work in stereo or have the need to combine sound sources together,
consider buying a mixer. This needn't be anything more than a
cheap two channel disco mixer if you want, but make sure it's
an active mixer (ie. a powered one) rather than just a passive
mic mixer, because you'll need to take a powered line-out to go
into your line-in on the sound card.
If you're
working in stereo then you need one microphone for each of the
channels. On the mixer you'll then have to pan one channel to
the left and one to the right. Make sure your mixer is stereo
of course and has panning capabilities. A mono mixer is useless
as your soundcard already contains a mono input for a mic.
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Although you
might not opt for doing your own music initially, a synthesiser
will become indispensable when you do. It will function not only
to create musical sound, but as a master MIDI controller and also
may be useful for creating sound effects. Almost all of the bleeps,
zaps and humms on Dr Who would have been created using
synthesisers.
Roughly speaking
synths can be divided into two categories: sample-based and synthesis-based.
The sample-based
synths have a set of samples of all the instruments already inside
and in effect just play them back when a key is pressed, albeit
with complex alterations. Many of the larger "workstation"
synths fall into this category.
The synthesis-based
synths are more flexible because they create their sounds either
mathmatically or with analogue oscillators. The sounds you get
are less realistic because they're generated imitations rather
than perfect recordings, but the extra flexibility makes them
worth it.
At FloorTen
we use mainly a Yamaha AN1x analogue-modelling synth and a Yamaha
DX7 FM synth. These are both wonderfully flexible machines and
are capable of wide range of sounds and timbres. We recommend
Yamaha intruments above all other brands. You can hear the DX7at
work in our theme tunes.
Your sound
card may also have built in sampled sounds (called a wavetable-synth)
which you can access once you have a decent MIDI controller. This
negates the need for the synth you buy to have the basic piano,
brass, drum and string sounds as they will already be present
on your soundcard. However beware on-board synthesisers with less
than 2 megabytes of RAM. Their sample-quality will be poor. Our
AWE 64 Gold comes with 4 megabytes RAM as standard and still the
basic sounds are in mono.
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