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One thing
you should never underestimate is the power of manipulating
normal sounds that are easy to record into different sound effects.
Here are some examples to give you an idea:
Two screwdrivers
tapped together and slowed right down so the pitch is low, make
an excellent clank of someone climbing up a ladder. Vary the
pitch as different rungs make different sounds.
A small
creaking door window slowed right down can sound like a massive
bulkhead, especially if you add some deep resonating echo.
A creaking
metal gate slowed down, looped and crossfaded will sound like
grinding machinery. Vary the pitch to control the speed of its
action!
Traffic
white noise put through a varying parametric filter will sound
like a whistling wind.
From these
examples it should be apparant that the most important thing
to capture is a sample of the *texture* of the sound. Decide
whether it should be plastic, wooden, metal, hard, soft, rattling,
etc and record something similar. Get a large enough sample
and then chop it up and use it how you want. Remember you can
loop sounds to make them longer, alter their pitch or speed,
change the volume attack to make it sharper or softer, crossfade
sharp changes, mix in parts of other sounds... the possibilities
are endless. The
key is to get a good creative insight into how any complex sound
might be synthesised using readily recordable domestic sounds.
Creating
crowd effects is a particular challenge to an audio producer.
Scenes which require the crowd to react to events may appear
impossible to create without a real crowd at your disposal.
Fortunately there are ways of cheating! The first thing you
will need to assemble are a collection of crowd samples doing
different things (ie. resting, cheering, booing etc.) You can
either make these yourself with some friends, maybe multitracking
one recording over another to multiply the number of people.
Alternatively you could record some off the TV or radio, go
on location and record a demonstration march or failing that
buy a sound effects record.
The next
thing to appreciate about crowd noise is that its random nature
allows it to be easily looped and crossfaded. A quick tip for
people working in stereo is that a mono recording of a crowd
can be made convincingly stereo by delaying one channel by a
few seconds against the other. Put, say, the left channel out
of phase by 8 seconds and hear the recording come to life!
Once you
have your looped samples, be they mono or stereo, you can easily
layer them on top of each other and change the mood of the crowd
by changing the volume of the relative recordings. Have for
instance a basic level of background crowd noise and then you
can fade in cheers or boos and mix the mood of the crowd appropriately.
You be surprised how convincing this is. Because crowd noises
are so random, your brain cannot pick out the mixed elements
and accepts the impression of the sound as a whole.
Next we
should look at making explosions. Most of these types of sound
can be made from shaping white noise. The bang at the end of
the Mobius Trap theme tune is an example of this. First get
your sample of white noise or generate it with the white noise
function on your wave editor. Next you should shape the amplitude
envelope of the sound so that it is sharply loud at the beginnig
and then tails off slowly. You can further enhance the bang
by slowing it down so it is deeper, and applying a similar filter
envelope to cut off the higher frequencies as the sound dies
down. A gentle reverberation will also add character and warmth
to the sound.
Laser gun
sounds can be created in a similar way, only by using a pitched
sound (diving usually) rather than white noise, and then experimenting
by using flanger effects over the top to moke it "spacey".
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